The latest generation of AR glasses is currently being introduced with models such as the Meta Display, XREAL Air, Viture, Rokid, RayNeo, and Google Android. Past versions of AR glasses have not been as widely adopted as predicted due to several factors [1,2]. How will the latest AR glasses be received in the marketplace, and what design elements are important in determining adoption in specific domains? This review presents use cases for the next generation of AR glasses and applies a new heuristic evaluation system [3] to analyze usability across the likely use domains. Results support the use of AR glasses across training, sport, accessibility and consumer domains, identifying specific usability features that are highly important or critical within each domain for future adoption.